You use your action to call forth the fires of your rage and unleash them upon your enemies.
Flames envelop your arms, legs and horns, and you lash out at your enemy with an unarmed strike, this first attack will always hit, and you can make another unarmed strike for free as long as the previous blow landed. Your flames burn brighter upon striking an enemy in this manner, causing you to deal 1D6 more fire damage with each consecutive blow.
Upon missing, you can use your bonus action to re-roll. If you can't do this, you take fire damage equal to the number of dice you have collected through this attack multiplied by your strength modifier If you choose not to re-roll, the effects of Rage Battery end and you avoid the cost of missing.
This ability can only be used once every long rest.
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