Mark Of The Grandmaster Image

Mystra and the Grandmasters have entrusted you with a sacred mark, further unlocking your potential and granting you the following benefits:

  • You gain proficiency in one saving throw of your choice. 
  • You gain proficiency in one skill of your choice.
  • Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
  • You gain access to the Wizard spell list. 
  • You can use a bonus action to cast the Fly spell at will, requiring no spell slots or components. You have advantage on Constitution Saving Throws to maintain concentration on this spell.
  • You have permission from Mystra to cast 10th level and higher spells. All normal spellcasting rules still apply.
  • When you cast a spell that does not have a range of self, you may spend an additional spell slot of equal level or higher. If you do so, roll a d20, then consult the table below. Upon success, you may ignore the range conditions and line of sight for the spell. The DC is reduced by the difference in levels between the spell slots being spent this way, a cantrip being considered level 0 in said instance. 

Spell Level...DC
Cantrip.......5
1...........7
2...........8
3..........10
4..........11
5..........12
6..........15
7..........16
8..........17
9..........18

Mark Of The Grandmaster Image

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