You gain the ability to spew your breath weapon as a splattering burst. When you use your Breath Weapon on your turn, you can choose to exhale it in either a cone or in a burst that spreads across a radius in front of you. Targets in these area(s) must succeed on your normal Breath Weapon saving throw, taking half the normal amount of damage your Breath Weapon does and be affected with a certain condition for 1 minute on a failure, or half as much damage and no other effects on a success. The size of the cone/radius is the same as your normal breath weapon (if it is in a cone) or twice the length of your breath weapon (if your breath weapon is in a line).If the damage type would give your breath weapon access to multiple conditions, whichever one you choose affects all targets that fail the saving throw against your Breath Weapon. The certain condition depends on what damage type your breath weapon deals:
|
Breath Weapon Damage Type |
Special Condition |
|
Acid |
Blinded |
|
Fire |
Burned |
|
Cold |
Restrained |
|
Poison |
Poisoned |
|
Lightning |
Paralyzed |
|
Thunder |
Deafened |
|
Necrotic |
Poisoned or 1 Level of Exhaustion (dragon’s choice) |
|
Psychic |
Charmed, Frightened, Incapacitated, or Stunned (dragon’s choice) |
|
Radiant |
Blinded |
|
Force |
Any |
|
Wrath |
Stunned or Frightened (dragon’s choice) |
|
Bludgeoning |
Stunned or Prone (dragon’s choice) |
|
Piercing or Slashing |
Bleed |
This feat introduces two new conditions: Burned and Bleed. A target that is Burned takes an amount of fire damage equal to half the attack modifier of the thing that burned the target at the start of each of its turns, and additionally, whenever the burned target takes fire damage from a non-condition source, that damage is increased by 1d4. A target that has Bleed has its hit point maximum decreased by 1d6 at the end of each round.
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