You have a knack for causing shenanigans at the right time
3 times per long rest, You can replace any attack, saving throw or ability check made by you or a creature that you can see within 60 ft with a success (If you did the check) or a failure (If another creature did the check) . When you use this ability, convey what kind of shenanigans you pull in order to make the check succeed or fail (The DM does have the right to veto your line of action, if so either propose another kind of shenanigans or regain one use of Shenanigans and roll as normal [don't be that guy]). You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Comments