You can clamp your jaw down to produce powerful bursts of sound. On your turn, as an action, you can clamp down your jaw with great force while charging magical energy through you, creating an extremely loud sound that can be heard from up to 200 feet away. Each target within 10 feet of you or in a 10-foot cone (your choice) must make a Constitution saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus, taking 1d10+your Strength modifier thunder damage + 1 force damage on a failure, or half as much damage on a success. After you use this ability once, at the start of your next turn, roll a d6. On a 6, you recharge your Thunderchomp ability and are able to use it again.
If you choose this feat again at a higher level (or higher growth stage) the size of the radius/cone increase by 15 feet and the thunder damage die increases from 1d10 to 2d6.
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