Bloodied Charge Image
Prerequisite: Strength score 12+
 

Once you have dropped below half your hit point maximum, on your turn, you can use your action to automatically move up to half your speed and make a melee attack against a target within reach. On a hit, the extra damage gained from your Strength modifier is doubled, and if the target is reduced to 0 hit points, you can choose to gain 1d4 temporary hit points. These temporary hit points last until you are healed to full health, after which they disappear.

Bloodied Charge Image

Comments

Posts Quoted:
Reply
Clear All Quotes