Prerequisite: Strength score 12+
Once you have dropped below half your hit point maximum, on your turn, you can use your action to automatically move up to half your speed and make a melee attack against a target within reach. On a hit, the extra damage gained from your Strength modifier is doubled, and if the target is reduced to 0 hit points, you can choose to gain 1d4 temporary hit points. These temporary hit points last until you are healed to full health, after which they disappear.
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