You have learned how to release your breath weapon in a shockwave burst in a single shot. When you use your breath weapon, you can choose to exhale it in a cone whose size depends on your size category. Each creature in the area of your cone must make a Constitution saving throw against your Breath Weapon save DC, taking half of the damage that your Breath Weapon normally does and be stunned and an additional condition based on the damage type your Breath Weapon deals for 1 minute, or half as much damage and be incapacitated until the end of that creature's turn and no other effects on a success.
|
Breath Weapon Damage Type |
Special Condition |
|
Acid |
Blinded |
|
Fire |
Burned |
|
Cold |
Restrained |
|
Poison |
Poisoned |
|
Lightning |
Paralyzed |
|
Thunder |
Deafened |
|
Necrotic |
Poisoned or 1 Level of Exhaustion (dragon’s choice) |
|
Psychic |
Charmed, Frightened, or Incapacitated (dragon’s choice) |
|
Radiant |
Blinded |
|
Force |
Any |
|
Wrath |
Frightened (dragon’s choice) |
|
Bludgeoning |
knocked Prone |
|
Piercing or Slashing |
Bleed |
A target that is Burned takes an amount of fire damage equal to half the attack modifier of the thing that burned the target at the start of each of its turns, and additionally, whenever the burned target takes fire damage from a non-condition source, that damage is increased by 1d4. A target that has Bleed has its hit point maximum decreased by 1d6 at the end of each round.
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