Blood God's Champion Image

Blessed before birth, the powers of the Blood God swell up inside of you allowing you to cast special spells while fulfilling your duties. The Gained Spells are listed below. 

Blood Bolt. You hurl a blast of magic blood at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 blood damage. A creature is under the poisoned condition until they succeed Con Save against your Spell Save
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)
Blood Healing. Cutting yourself and giving the blood to a wounded ally as to give them your own life force, deal blood damage equal to half of the amount of health you give to the creature you cast this spell on. Roll your hit die for the damage, those hit die cannot be rolled for a short rest any more 
Blood Smite.
 Once per long rest, a character may use The Blood Smite.
The Blood Smite triggers all available smites and removes all other spell slots. On hit triggers all smites as well as a critical hit. After the first melee attack all other smites no longer persist.
The blood smite deals 2d8 bleeding damage, and gains a d8 of damage per spell slot above first. The smite continues until the number of enemies is equal or below the number of allies, combat ends, reaches kills equal to half of the known enemies in combat, or falls to 0 HP.

You also gain a special damage type limited to those within the blood god's church. 
Bleeding DamageCannot be healed by magical means and takes twice as long to heal, as well as deals 1d4 if the target moves 1 ft. 

You gain an extra attack as well as most weapons, when used by you, deal an additional 1d6 Bleeding damage. 


 

As you grow with this blessing you gain access to further forms. 

Prince State.  You Swell with power as you prepare to fight for your people. You gain full attunement to the Blood Blade. When you first use this form you are gifted the Hellforged Armor. Both Items are given full use permanently while both in and out of the Prince State. While in the Prince State, you gain a charge of Blood Smite within your weapon as well as all spell slots are regained within you. You gain advantage on all attacks as well as gain another extra attack. The additional Bleeding damage increased to 1d8. When leaving this state you obtain 4 levels of Exhaustion

King State. You feel the Blood God's power swell up within you growing your power to near your limit. All previous attributes of the Prince State are in effect as well as the following effects: All smite activate and no longer trigger only once. All Attacks are considered Crits on a hit as well as you gain another extra attack.The additional Bleeding damage increases to 2d8, as well as all damage dealt by you counts as bleeding damage.  When leaving this state you obtain 4 levels of Exhaustion

Blood God's Champion Image

Comments

Posts Quoted:
Reply
Clear All Quotes