Prerequisite: Intelligence (13 or higher) and proficiency with Herbalism Kit
You have spent years researching herbs giving you insight into their ecology. You gain the following benefits:
- Your gain expertise in Herbalism Kits
- You can create a single dose of antidote or vaccine to any poison at a rate of 50 gp per day for 8 hours, with an additional 5gp per hour exceeding the initial 8. Antidotes will immediately remove a poison from your system (although the creature might still need to rest), while vaccines make the creature immune to that poison only if ingested before gaining the related poison condition.
- You gain Advantage on saving throws to resist the Poisoned and Paralyzed conditions
Previous Versions
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