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Regardless of how adept you become at physical feats, you only truly perform when the odds are massively stacked against you:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • Whenever you need to make an Acrobatics or Athletics check with a Difficulty Class of 20 (Very Hard) or higher, you gain advantage on the roll.
  • If you roll a natural 20 on the dice for an Acrobatics or Athletics check, your surge of competence carries through. You may choose to gain advantage on one additional dice roll, before the end of your next turn.
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