Proficient in lending a hand to your friends in dire situations, you gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You can use this Feat to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below once per turn when you take the Help action:
- Hospitality. The creature you help gains a number of temporary hit points equal to 1d6 plus your proficiency bonus.
- Passage. The creature you help increaseses its walking speeds by 10 feet until the start of your next turn.
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