On your turn, you can choose a creature within a 30-foot radius of you and mark them for judgement as a bonus action. The marked creature must make a Charisma saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. The marked creature is outlined in red light if they fail the saving throw, emitting dim light in a 10-foot radius. While outlined, the marked creature has disadvantage on Stealth rolls and can't benefit from being invisible. You deal an extra 1d6 radiant damage to the marked creature whenever you hit it with a weapon attack, and have advantage on Intimidation rolls against it.
The mark lasts for 1 minute. If the creature drops to 0 hit points before the mark's duration ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. Once you use this feature, you must finish a short or long rest before you can use it again.