Using the properties of your slime body, you can cause certain physical attacks to become harder to land on you, at the cost of other damage being easier to land on you.
As a reaction, when targeted by an attack that would deal piercing, bludgeoning or slashing damage, you can shape your body to attempt to dodge the instance of damage, forcing the attacker to roll with disadvantage. If the attacker rolls a critical hit on this attack roll, it is treated as a normal attack. After you use this ability, until the end of your next turn, any attacks made against you that deal damage that isn't piercing, bludgeoning or slashing are rolled with advantage. Additionally, if you are forced to make a saving throw against an attack that would deal damage that isn't piercing, bludgeoning or slashing damage, you roll the save with disadvantage.
You can use this trait once per long rest.
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