This feat harnesses and finetunes one's magic, allowing what'd normally be a spell with constant daily upkeep and slot sacrifice tying into said upkeep. To become permanent once cast. Likewise, this also allows Curses (canon and homebrew) to only be as permanent for the PC as they are for NPCs / Plot Hooks / Items. Requiring Remove Curse to be used to get rid of them.
*Increase Int, Wis, or Cha by +1.
*Spells that have a duration / upkeep of 24 hours or longer, instead gain the duration of "until dispelled".
*Curses are now permanent until Remove Curse / Wish are used. (It makes 0 sense to have Remove Curse in a game, when the duration of a curse can't exceed 1 min. This feat makes Curses permanent / long lasting as they are for NPCs / Items.)
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Posted May 14, 2023Misspelled Permanence. Apologize to legit everyone.
Still, it's a fun feat. Hope everyone enjoys.