• **Fury of the war** whenever you make your first melee attack on a creature, if the dice (no modifer) lands on a 15 or higher, it'll do an extra 1d6+1 Radiant or necrotic.
• **Will of the war** whenever you drop to 0 hit points or lower, you can use your reaction to ignore death and get up with 1d6 HP; however, after used it can only be used after 3 long rests
• **Battle rest** As a bonus action you can heal 1d10+2 HP twice per short rest
• **War Mark** Whenever you rage, you can choose to roll a D20, and if you get a 17 or higher, you can activate your War mark, and it will last for 1d4+1 of your turns.
Abilities of the Mark:
-Advantage on Strength and Constitution checks
-when a creature misses an attack against you, you can use your reaction to attack them with a melee attack
-you gain a +10ft to movement speed, and 10 temp hit points
-you do an extra 1d4+1 Radiant or necrotic damage after all of your hits, but this doesn't work for two weapon fighting
-Your attack counts as a crit if the dice (no modifer), lands on an 18 or higher.
-when you drop to zero HP, you just keep fighting until the mark deactivates
After your mark deactivates, your character will fall unconscious.
• **Blessing of the war** your Hp is raised by your proficiency bonus
• **Link of the war** You are able to sense when another war child is nearby, and you can even read their thoughts.
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