Player has mastery of setting up and creating traps.
* Can create a Trap who's Threat Level is equal to or less than the PC's Player Level.
* Can create Simple Traps in 1 Round / trap, and Elaborate Traps in 1 day / trap. (Non-Poisoned Traps / Explosive Traps require Proficiency in Thieves Tools; Poisoned Traps require Proficiency in Poison Tools (or the Poisoner Skill, who's Feat Effects stack with this Feat; or Explosive Traps which require Alchemist Tool Proficiency.).
* Gain Proficiency in Either Thieve's Tools; Poisoner's Tools; or Alchemy Set.
* Perception Checks against traps Player makes is Player Passive Perception vs Target Perception or Target Investigation.
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