Prerequisite: 8th level
In the face of death you stand defiantly not willing to be put down without a fight and as you prepare to ready your attack a glow starts to surround your weapon as you channel all of your remaining strength & energy into it. As you grip your weapon you bellow a warcry that pierces the heavens as you launch your attack in a last ditch effort to stave off deaths icy grip.
When your max HP falls below 25% and you are holding a simple or martial melee, ranged, or magical weapon:
- You have advantage on attack rolls if you don't already have advantage
- If you know a spell/cantrip that applys an effect to a weapon that takes an action ( ie. Elemental Weapon, Booming blade, etc. ) you can instead cast it as a bonus action
On a Miss:
- Double your proficiency bonus and apply it as damage
- Your weapon is damaged and dose half damage until you repair it
On a Hit:
- Double your weapon damage & proficiency bonus (spell damage is applyed normally)
- Your weapon is destroyed
Hit or Miss:
- Make a DC save of 11, on a save fall prone and on a fail fall unconscious (before applying exhaustion)
- When you end your turn apply 3 levels of exhaustion
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