Medics Fist Image
Prerequisite: skill
 

**Medic's Fist**

 

*Prerequisite: Proficiency in Medicine skill*

 

You have honed your medical skills to deliver powerful healing through your fists. This feat enhances your ability to mend wounds and restore vitality to your allies in the heat of battle.

 

The benefits of the "Medic's Fist" feat are as follows:

 

  1. **Healing Strike:** When you hit a creature with an unarmed strike, you can use a bonus action to expend one of your Hit Dice to heal the target. Roll the Hit Dice and add your Medicine modifier (instead of your Constitution modifier) to determine the amount of hit points restored. The target regains hit points equal to the total rolled.

 

  1. **Emergency Aid:** As an action, you can tend to an adjacent creature who has 0 hit points and is unconscious. By making a successful DC 15 Medicine check, you stabilize the creature, allowing them to regain 1 hit point. If you have a healer's kit, the DC for this check is reduced to 10.

 

  1. **Vital Surge:** Once per long rest, you can channel your healing abilities to quickly mend wounds. As an action, you can touch a willing creature and restore hit points equal to your Medicine modifier multiplied by your character level. This feature can be used by any class.
Medics Fist Image

Comments

Posts Quoted:
Reply
Clear All Quotes