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When casting Ripple of the Weave, you may add additional damage to each of the blasts equal to your primary spellcasting modifier. In addition you gain one of the following ripple talents, which you may use with the cantrip. This choice is made when you take this feat. Upon reaching a level where you would gain an ability score increase, you may swap your chosen talent for another: In addition, you may choose to use Ripple of the Weave to deal with a target non-lethally. In such a case, the spell deals no damage, but the secondary effects still function.

  • Crushing of the weave: the second wave of your Ripple of the Weave focuses its power not on damaging your target but rather on crushing them with an oppressive force. The target rolls a Strength save against your spell save DC. Upon success, their speed is reduced by 5 feet. Upon failure, their speed is halved. If either of these slowing effects would reduce their speed to 5 ft or less, they may not move until your next turn. regardless of the result of their Strength save, they must then succeed on a Constitution save against your spell save DC or fall prone.
  • Warping of the weave: the second wave of your Ripple of the Weave focuses its power not on damaging your target but on repositioning them. The wave deals half damage but you may move your target up 30 feet towards or away from you. A successful strength save against your spell save DC negates the repositioning effect of the spell, but not the damage.
  • Chokehold of the weave: the second wave of Ripple of the Weave focuses its power on damaging your target as well as silencing them. You may use D12s rather than a D10s when rolling damage. In addition, the target must succeed on a constitution save against your spell save DC or be incapable of making sound. You may concentrate on Ripple of the Weave to maintain this effect for up to 2 minutes. At the beginning of each of your turns during this duration, You may choose to deal 1d10 bludgeoning damage to the target. At the beginning of each of their turns, the target may attempt a new Strength save against your spell save DC to break free, ending the spell.]

Level Scaling

  • At 12th level, when casting Ripple of the Weave, you may add additional damage to each of the blasts equal to your proficiency bonus + your primary spellcasting modifier. In addition you gain access to all of the ripple talent options. You may only use one option at a time, chosen at the time of casting.
  • At 16th level, When casting Ripple of the Weave, you may use two weave talents to modify it, chosen at the time of casting. In addition, your Ripple of the Weave does force damage rather than bludgeoning damage.
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