Prerequisite: Prerequisite: Monk level 6 or higher
Prerequisite: Monk level 6 or higher.
You have trained your hands and fingers to deliver powerful strikes that can shatter bones and knock opponents down. You gain the following benefits:
- You can spend 1 minute performing a special warm-up exercise to prepare your hands for combat. Once you do so, your unarmed strikes deal an additional 1d6 bludgeoning damage for the next 10 minutes.
- When you hit a creature with an unarmed strike, you can choose to forgo the extra damage to stun the creature. The target must make a Constitution saving throw (DC8 + your proficiency bonus + your Wisdom modifier) or be stunned until the end of your next turn.
- You gain proficiency in the Medicine skill and you can use your hands to perform surgery or treat injuries as if you had a healer's kit.
Once you use this feature you must finish a short or long rest before you can use it again.
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