At the beginning of your turn, allies up to 30’ away from you with at least 1 hit point, that can see and/or hear you (including telepathically) gain temporary hit points equal to your proficiency bonus. An ally can’t gain more temporary hit points than you proficiency bonus this way. (If they have 5 temporary hit points from another source and your proficiency bonus is 2, they won’t gain any benefit from this feat although they can still use that same source or another source to gain more. Similarly, if an ally has 1 temporary hit point and your proficiency bonus is 2, they will only gain 1 temporary hit point.) An ally that moves further than 30’ from you or loses the ability to see and/or hear you (including telepathically), immediately loses any temporary hit points gained from this source.
Previous Versions
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7/15/2019 7:47:58 PM
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7/15/2019 11:52:23 PM
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