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Prerequisite: Proficiency in Longbows, the Extra Attack class feature, a Strength score of 14 or higher
 

Extensive training and experience in the use of longbows allows you to use the following benefits when you use an Attack action to make an attack with a longbow with which you are proficient:

  • You can sacrifice one of your extra attacks for the action to increase the normal range of your longbow by 75 ft., and the long range by 300 ft. until the end of your current action. You can extend the range like this a maximum of two times on a single Attack action, and must still have at least one attack remaining in order to complete the action. Unless prevented by another feat, attacking at long range still imposes disadvantage.
  • You can sacrifice one of your extra attacks for the action to gain advantage on your next attack roll in the same action. As before, you much still have at least one attack remaining in order to complete the action. The attack you gain advantage on cannot be affected by the benefit of the Sharpshooter feat that allows you to take a penalty on the attack roll in exchange for a damage bonus. 

Optional Rule: Extreme Range Delay

Arrows can only travel so far so fast, in order to better reflect this rate at which your arrows fly you can use this optional rule.

Using this rule, an arrow shot from a longbow can travel up to 600 ft. in a single turn. If an attack is made against a target more than 600 ft. away by using the first benefit of this feat, the arrow will not land until the end of your next turn. When attacking a target at a range which would incur a delay, you will make the attack roll at the end of the next turn even though the shot is counted as an attack made in the current turn, as such any advantage made on the attack is applied when the attack roll is made. If the target of your attack moves in this time, the arrow will land where the target was when the attack was made.

Use of this rule adds the following benefit to this feat:

  • You can sacrifice one of your extra attacks for the action to attempt to predict your target's movements. Make a Wisdom (Insight) check contested by the target creature's Dexterity (Stealth) check if it is actively attempting to deceive you, otherwise it is contested by the creature's passive Stealth. On a successful attempt you gain some insight into the target's next movement, the information gained from this insight – be it direction, location, or otherwise – is wholly at the DM's discretion. 

If you use any of the above benefits, you lose the ability to move between your attacks on this action.

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