The quarterstaff is a simple weapon, but deadly in the hands of one who has trained with it extensively. Your dedication grants you the following benefits:
- When you use a quarterstaff, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
- You gain a +1 bonus to AC when wielding a staff with two hands.
- As an action on your turn, you can attempt a flurry of strikes with a quarterstaff. Choose up to four creatures within 5 feet. Make an attack roll for the first target; if it hits, roll the damage for the attack and proceed with an attack roll for the next target; if it misses, the flurry ends and no further attack rolls are made. Continue in the same way for the remaining targets, ending all remaining attacks on a miss. You may use this ability once per short rest.
- When wielding a quarterstaff, as a bonus action, you can extend your long jump range by 5 feet (10 feet if wielded with two hands), using the staff to propel yourself forward.
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