MORPHING LASTS 40minutes before morpher times out
Must recharge for at least 1 Hour between morphs
MORPHING IN INITIATIVE IS AN ACTION
taking damage equal to half your HP will deactivate your morph. Or if the DM says the hit was hard enough to break your morph
Red: Hunter (Ninja Storm)
Activation number: 3343
Increased stealth by 3 and at advantage
Advantage on all sneak attacks
weapon attacks deal lightning/thunder damage & increases damage by 2 dice,
Sneak attacks have a chance to paralyze anyone hit by it CON save equal to your spell save dc.
Resistance: Lightning & thunder
Blue: TJ Johnson (SPACE BLUE)
Activation Code: 6818
Hoverboard:Summons a hoverboard that seemingly comes down from space and grants the user a 60ft flying speed.
Resistance to incoming normal/ magical slashing damage.
Visor Scanning: Using this ability on an opponent allows you to scan your opponent Seeing their weak points allowing you to Crit on 16 or above on the dice. Using it out of combat allows you to see invisible items/ people.
Black: Danny Delgado (Wild Force Black)
Activation Code: 8561
Strength Of the bison: add a +3 to all strength saves & Skill checks & advantage on grapples
Bison Axe: add your expertise to your attack rolls and damage.
Yellow: Trini Kwan(MMPR Yellow)
Activation Code: 0744
Dino Daggers: These two bright yellow daggers have the “charge” property as a bonus action you can infuse them with with energy to do double damage when thrown and quadruple when a CRIT occurs
Mighty Morphin hands: Advantage on all unarmed strikes & resistance from magic & normal bludgeoning.
Pink: Jen Scotts (Time Force Pink)
Activation Code 1040
Voltech Sabers
Vector Sabers (arrow Vector): You stop time and slash your opponent with Twin Vector sabers in an arrow formation. Using your dex mod as your “to hit” hit On a hit you do 2d10 magical Slashing damage.
Voltech Sniper
The Pink Time Force Ranger's Voltech Unit, designed after a sniper rifle. When the switch next to the scope is flipped, it is capable of performing its own special attack, Diffusion Shot.
Diffusion Shot: you shoot a sphere of condensed chrono energy on a hit does 4d8 slightly ages the target and it inflicts the exhausted status effect.
Green: Adam Park (Zeo Green)
Activation code: 5669
Zeo Flying Power Kick: You Unleash a kick with the force of The legendary Zeo Ranger V aka Tommy Oliver: (to hit Dex + PB) This kick does 3d12 Magic Bludgeoning and on a hit knocks the target back 1d4x10 feet
Enhanced Strength: All your strikes have a potential to knock back an enemy the enemy must make a strength save VS your save DC
White: Trent Fernandez-Mercer
(Dino Thunder White)
Activation Code: 8799
Invisibility: You become completely invisible.
Enhanced speed: you Can use any attack as a reaction.
Cloud of arrows : using your dagger you draw arrows to draw several arrows that home in on your target doing 1d10 for each arrow drawn.
Resistance To all normal and non-magical and magical Slashing.
Bonus: Daggeron (Mystic Force Solaris Knight)
Activation Code: 7581
Radiant Presence: Revitalizes all Allies making them resistant to all damage and they make all attacks at advantage.
Laser Lamp: The Laser Lamp is the weapon of the Solaris Knight and also houses Jenji.
Laser attack: you fire 6 laser blasts on a hit does 6d6 Magic bludgeoning damage.
Jenji Shining attack: It can fire laser blasts or can fire Jenji out as an attack called the Jenji Shinning Attack.
You fire your genie out of the laser lamp on a hit does 2d20 magical slashing damage.
Mystic Sword Slash: you swing your mighty Acient Sword in a hit does 3d20 magical slashing on a Crit INSTANTLY KILLS THE TARGET once done you instantly demorph and take 3lvs of exhaustion and your HP is halfed.
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