Through practice and experience you have mastered the whip, this difficult weapon can now be used to its full potential.
The damage die increases from 1d4 to 1d6.
The whip now in addition to being a light and finesse weapon can count as a heavy weapon if you use a bonus action to crack it, if you do crack it the whip gains the heavy property in addition to finesse and light for as long as you attack with it, when you stop attacking with it you must crack the whiṕ again to regain this property.
You can now use your whip to either pull or disarm enemies, when you make an attack you can decide wether to pull any creature up to your size category you hit with the whip 10 feet towards you or try and disarm them, doing either of these will take a bonus action and the creature must make a dc11+str/dex athletics check or suffer the effect of your bonus action.
-_
Comments