LEADERSHIP
You can have up to 3 devoted followers (who still must be paid at a level no less than one level below the character's own lifestyle) who are unwaveringly loyal to the PC (unless magically charmed, etc), for a reason relating to their character background or an event where they interacted with the PC, or merely because they are loyal to their paycheque. These followers are non-combative NPCs who while devoted to the PC do not engage in combat except under unavoidable and immediate circumstances.
The followers' combined HD can not exceed the PC's total HD.
Each time the PC's level increases, the player determines which follower "levels" by increasing their HD. Each follower's proficiency bonus is according to their HD at the same rate as a player character. At 4hd intervals the followers can receive an ASI or feat.
- Follower's do not have levels in any player class, but they will be of one of the following "NPC classes":
- Sage
- STR 8, DEX 10, CON 9, INT 14, WIS 12, CHA 11
- speaks 4 languages of player's choice plus Common
- skilled at accounting, and research if a library is available
- experienced at managing a business venture day-to-day
- proficiency in History, Arcana, and Investigation
- Administrator
- STR 8, DEX 9, CON 10, INT 14, WIS 12, CHA 11
- speaks 3 languages of player's choice plus Common
- skilled at administration, accounting, and supervision/project management
- experienced at running the functioning and business of a large estate or household
- proficiency in Investigation, Insight, Perception
- Ambassador
- STR 10, DEX 8, CON 10, INT 11, WIS 12, CHA 14
- speaks 4 languages of player's choice plus Common
- skilled at bargaining, local and foreign customs
- experienced at representing an employer's interests in business dealings
- proficiency in Deception, Insight, and Persuasion
- Officer
- STR 12, DEX 9, CON 10, INT 11, WIS 14, CHA 8
- Speaks 2 languages of player's choice plus Common
- skilled at training footmen, enforcing discipline, military logistics
- experienced at solving crimes and commanding troops in the field
- proficiency in Insight, Investigation, and Perception
- Expert
- STR 10, DEX 8, CON 9, INT 14, WIS 12, CHA 11
- Speaks 1 language of playter's choice plus Common
- skilled as an expert tradesman or professional in any one trade or discipline of the player's choice
- experienced at their job, and able to maintain up to 3 skilled apprentices who help the follower be extra productive. It takes 3 years to fully train an apprentice, so each year, one graduates to journeyman and is replaced by a new trainee apprentice.
- proficiency and expertise with any one set of Artisan's tools of the player's choice, plus proficiency alone with a second set of Artisan's tools of the player's choice.
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