PHOTOGRAPHIC MEMORY
Invoking Time: Always active
Range: Self
Components: None Duration: Permanent
The God of Knowledge has perfect memory of everything they have ever seen or heard, providing them with advantage on all Intelligence-based skills.
SUPERIOR INTELLECT
Invoking Time: Always active
Range: Self
Components: None Duration: Permanent
As a divine being, the God of Knowledge is not bound by mortal limitations. Their Intelligence can be as high as 30 instead of the usual maximum of 20. They roll Intelligence saving throws with advantage.
COMPREHEND LANGUAGES
Invoking Time: Always active
Range: Self
Components: V, S
Duration: Permanent
The God of Knowledge understands any spoken language that they hear. The god can also understand any written language that they see, but must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This divinity doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
IDENTIFY
Invoking Time: 1 minute
Range: Touch
Components: S
Duration: Instantaneous
The God of Knowledge chooses one object that they must touch throughout the invocation of the divinity. If it is a magic item or some other magic imbued object, the god learns its properties and how to use them, whether it requires attunement to use, and how many charges it has if any. The god determines whether any spells are affecting the item and what they are. If the item was created by a spell or a divinity, you learn which spell or god created it.
If the God of Knowledge 6 touches a creature throughout the casting, they learn what spells or divinities, if any, are currently affecting it.
KNOCK
Invoking Time: 1 action
Range: Touch
Components: S
Duration: Instantaneous
The God of Knowledge touches a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by an ordinary lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If the God of Knowledge chooses a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed normally.
When the god invokes the divinity, a loud knock, audible from as far away as 300’, emanates from the target object.
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