
This feat reflects your deep understanding of weapon mechanics, allowing you to strike with precision and finesse. You are a true master of the art of combat, wielding a wide range of weapons with unparalleled skill and effectiveness.
You become more proficient with experience and learn how to deal enhanced hits. These are special effects on top of the damage if the roll goes over (21 - Proficiency bonus)
- Lvls. 1 - 4: 19+
- Lvls. 5 - 8: 18+
- Lvls. 9 - 12: 17+
- Lvls. 13 - 16: 16+
- Lvls. 17 - 20: 15+
Through extensive training you have achieved a remarkable level of proficiency with various weapons. Your dedication and skill grant you the following benefits:
Simple Melee Weapons
Dagger
Precision Strike - On an enhanced hit, deals bonus damage [ 2x Dexterity modifier ]. The dagger's deals extra damage to surprised or incapacitated creatures [ 2x Dice rolls ].
Greatclub
Concussive Impact - On an enhanced hit, the target must succeed on a Strength saving throw [ DC = 8 + wielder's proficiency bonus + wielder's Strength modifier ] or be knocked prone and stunned until their next turn.
Handaxe
Dual Wielder - The wielder can dual-wield handaxes without the usual penalty for using two-weapon fighting. Meaning the bonuses apply on the bonus action attack. When hitting both attacks, deal additional damage [ +1d6 ].
Follow-up throw - When making a range attack and scoring an enhanced hit, the second handaxe follows-up in the same attack, also dealing damage [ 2x Damage amount ].
Javelin
Piercing Momentum - When you make an attack to a creature that moved last turn, you have advantage on the attack roll.
Skirmisher's Precision: When the wielder throws a javelin, they can add extra impulse [ 2x Dexterity modifier on attack roll ] if they move at least 10 feet in a straight line towards the target. Also, if the attack scores an enhanced hit, deal extra damage [ 2x Damage dice ].
Mace
Smashing Blow - On an enhanced hit, the target must succeed on a Strength saving throw [ DC = 8 + wielder's proficiency bonus + wielder's Strength modifier ] or be pushed 10 feet away from the wielder.
Sickle
Harvesting Strike - On a hit, the wielder gains temporary hit points equal to the slashing damage dealt. On an enhanced hit, the sickle deals additional slashing damage [ 2x Proficiency bonus ].
Martial Melee Weapons
Armblade
Swift dash - The wielder can move faster with this weapon [ +10 feet ]. Also, when scoring an enhanced hit on a creature, the wielder can choose to dash 10 feet through the creature.
- Flail (on rework)
- Glaive (on rework)
Greataxe
Reckless Swing - The wielder can choose to make a reckless attack with the greataxe, gaining advantage on the attack roll but suffering disadvantage on their next attack roll. If an enhanced hit is scored in the reckless attack, the next disadvantage gets removed.
Greatsword
Brutal Cleaver - The Greatsword's massive blade delivers bone-crushing blows. On an enhanced hit, the creature is disoriented and other attacks will land with advantage until the start of the wielder's turn.
Halberd
Sweeping Strikes - When making an attack roll, you can choose to target two adjacent creatures within reach instead of one. On an enhanced hit, the wielder can choose to do an spin attack, hitting all creatures around him.
Lance
Impaling Thrust - The wielder gains a bonus [ x2 Proficiency bonus ] to attack rolls made with the lance when mounted or when used against a charging or mounted creature. Additionally, the lance's damage increases [ x2 Damage dice ] on an enhanced hit.
Longsword (Provisional)
Precise Parry - You have advantage on saving throws against being moved or forcibly repositioned. When scoring an enhanced hit, the wielder strikes fast and comes back to a defensive position, imposing disadvantage to incoming attacks. As a reaction, if the attack misses, the wielder can make a counterattack with the weapon.
Maul
Crushing Momentum - Each consecutive hit against the same target with the Maul increases the damage [ +1d4 ], ( up to a maximum of [ Proficiency modifier + 2d4 ] ). On an enhanced hit, the increase is greater [ +2d4 ]. The damage bonus resets if you miss or attack a different target.
Morningstar
Sundering Blow - When attacking a creature holding a shield or an object, your attack is made with advantage. Additionally, when scoring an enhanced hit, that shield or object breaks.
- Pike (on rework)
Rapier
Precise Stab - The wielder gains a bonus to their attack roll [ x2 Dexterity modifier ] when targeting an enemy's weak spot. Additionally, the rapier's damage increases by 1d6 against creatures with a lower AC than the wielder.
Scimitar
Whirling Strikes - The wielder can make a second attack when they reduce a creature to 0 hit points with it. On an enhanced hit, if you roll a 1 or 2 on the attack roll, you can choose to treat it as a 3 instead.
- Shortsword (on rework)
Trident
Aquatic Mastery - The wielder can throw the trident underwater without disadvantage and on an enhanced hit, deals a bonus damage [ x2 Dexterity modifier ] when attacking creatures in water.
War Pick
Armor Breaker - The wielder can ignore a portion of the target's armour class. So the wielder aims at a reduced enemy AC [ 2/3 of the enemy AC, rounded down].
Warhammer
Shattering Blow - On an enhanced hit, the target must succeed on a Strength saving throw [ DC = 8 + wielder's proficiency bonus + wielder's Strength modifier ] or have their armour class reduced by [ proficiency bonus ] for a round.
Whip
Disarming Strike - On an enhanced hit, the wielder can attempt to disarm the target, forcing them to drop an item if they fail a dexterity saving throw of [ DC = 8 + wielder's proficiency bonus + wielder's Strength modifier ].

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