Mark of the Final Dawn:
Once you take this feat, you brandish the mark of the mighty Hunters of the Dawnguard. This mark can consist of a necklace, tattoo, or uniform. The mark allows you to channel some of the more esoteric powers of the Hunters. Upon acquiring the mark, you gain: Advantage on checks to track and detect undead, fiends and lycans. Lvl 4 Required
Tool Proficiency
Hunters gain Proficiency with tools specific to crafting weapons, armor or items that benefit their ability to hunt. Lvl 5 required
Alchemical Blood
After years of experimenting, the Hunters found a way to match their prey. With a combination of alchemical reagents, they have increased their health and mental capabilities to better fight foes. They gain +4 to CON, INT, WIS, and CHA. A character with this feat may not have the vampirism or lycanthropy feats. They gain advantage against charm and frighten abilities. If they stop taking the reagents, they suffer severe withdraws. After 24 hours, they lose their ability bonuses. After 72 hours, they take a -4 to INT and WIS. After a month, the consequences are fatal. Lvl 8 Required
At Lvl 10, you can pick either "Who decided that" or "Blessed Conviction"
Who Decided That
You emit an aura of righteous fervor. This aura radiates from you in a 20ft. radius, while you are conscious. When you, or a companion that is not a vampire or lycan, is attacked by a creature within the aura the attack is rolled with disadvantage. Affected creatures also gain advantage on saves caused by creatures within the aura. This ability lasts for a number of rounds equal to your proficiency bonus. This feature may only be used 1 time per long rest. Lvl 10 Required
Blessed Conviction
You channel divine power through the mark, calling for help in your time of need. You gain an extra 1d8 Radiant dmg on all attacks and spells, and bypass all resistances of undead, fiends and lycans, for a number of rounds equal to your Proficiency Bonus. This feature may only be used 1 time per long rest. Lvl 10 Required
At Lvl 20 you can take both Who Decided That and Blessed Conviction
Holy Judgment
As a Bonus Action, choose any creatures of your choice that you can see, within 60ft of you. The targets are judged for 1 minute. Until the judgment ends, you gain the following benefits:
- You gain a bonus to attack and damage rolls against targets, equal to your Proficiency Bonus.
- Deal lasting damage, causing the poisoned effect for 1 minute after dealing damage. There is no save.
- If a target is brought to 0 hp, you gain hp, equal to your Character Lvl+ CHA Modifier
- Judged targets cannot be healed or stabilized by those with the hunter feat
This feature may only be used 1 time per long rest. Lvl 14 Required
Previous Versions
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6/5/2023 12:07:20 PM
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