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Prerequisite: Requires a Strength score of 13 or higher Requires proficiency in Light Armor
 

ANTI-PROJECtiLe ABJURATIONs

AtTRACT PROJEaTILEs

1st-level abjuration (Artificer, Bard, Cleric, Paladin, Ranger)

Casting Time: 1 reaction, which you take when you or a

creature within range is is targeted with a ranged weapon

attack, but before the attack roll

Range: 30 feet

Components: V, S, M (a spiked bracelet)

Duration: 1 round

You weave warding magic that attracts weapon projectiles

such as arrows, javelins, or sling stones to strike at your

defenses. The attack that triggered your reaction targets you

instead of your ally, but you gain 4d6 temporary hit points,

and while you are wielding a shield, you gain a +1 bonus to

AC. This bonus and temporary hit points only apply to ranged

weapon attacks and last until the start of your next turn.

Until the start of your next turn, your magic enables you to

continue attracting projectiles. You can choose to make any

ranged weapon attacks that target a creature you can see

within 30 feet target you instead, even if the attacker cannot

see you. Projectiles attracted by this spell are pulled toward

you around corners and obstacles, avoiding cover if possible

At Higher Levels. When you cast this spell using a spell

a

slot of 2nd level or higher, the temporary hit points gained

increase by 2d6 for each slot level above 1st.

REVERSE PROJECTILES

5th-level abjuration (Artificer, Bard Cleric, Ranger, Wizard)

Casting Time: reaction, taken when you or a creature

1

within 30 feet of you is hit with a ranged weapon attack

a

Range: 30 feet

Components: V, S, M (a metal bracelet)

Duration: 1 round

Your magic causes the attack to be reversed upon the

attacker: The attack does not hit the original target, and

instead the attacker makes a new attack roll against itself.

Until the start of your next turn, whenever you or a creature

within 30 feet of you is targeted with a ranged weapon attack,

you can choose to reverse the attack, forcing the attacker to

make the attack roll against itself instead.

Reversed attacks by this spell have advantage and ignore

obscurement and invisibility. Determine range and cover for

these reversed attacks as if they were made from the attacked

creature back to the attacker.

If the attacker has proficiency in Arcana, has truesight, or

is affected by detect magic or a similar magical effect, it

can

perceive this spell soon enough to avoid attacking an affected

to

creature. Otherwise, an attacker only learns of the spell after

having at least one of its attacks reversed

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