Prerequisite: Intelligence 12 or higher
You're always traveling without end, and as such came prepared regardless of your situation. You gain the following benefits:
- You have up to 10 feet of Tremorsense.
- You can use your bonus action to pull out some extra bandages tucked away in your clothes to heal a creature for 1d10.
- You can use your bonus action to sweep under a creatures legs (if they have any) and make them Prone.
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