- The player empowers the weapon of a single melee, thrown or missle attack (not a spell or spell attack) with a +1 advantage to hit until the casters next turn.
- The play must make an attack with the weapon, on a successful hit the user can use their reaction to teleport to the location on the weapon, weapon in hand.
- This teleportation effect must be triggered before the beginning of the players next turn and the player must teleport to an unoccupied space with a max range of 30 feet
- This effect can be used an amount of times equal to proficiency bonus and refreshes on a short rest
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/6/2023 10:32:07 PM
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5
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0
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1
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Coming Soon
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