Prerequisite: Wizard
As a level 5 wizard. You have unlocked the ability to use magic with melee weapons channelling your war magic.
This ability allows you to cast your magic onto yourself and nearby allies with in 25 feet.
- You can only use your 1st level spells, but all your spells gain +5 to damage. And you gain 4 temporary 1st level spell slots.
- Your melee weapons attacks gets ether your Intelligence or charisma modifier added to the damage rolls.
- What ever modifier you choose, is also added to any allies weapons attack rolls if they are with 25 feet of you.
- On each attack roll. Roll a D6 to see what the extra damage is going to be from - 1= Fire, 2= Cold, 3=necrotic, 4= force, 5= acid, 6= piercing
- Once activating this Feat, it will continue. To stop using this feat it takes you a single turn to re direct your energy and magical focus. While doing this you can not move or use any actions.
Extra Effects- Fighters now empowered with magic gain +2 to AC. Bard's get advantage on all rolls. Paladins and Clerics gets +2 on all spell rolls. Druids +4 to all saving rolls. Wizards, Warlocks and Sorcerer get +2 to attack rolls and crit between 17-20.
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