You've been blinded for a long time, but your special skills helped to live with this hindrance.
You permanently gain the Blinded Condition.
Exceptions or further restrictions are as follows:
1. You gain 5ft of Blindsight for every 5 Level after taking this feat, minimum of 10ft, as if you took the Blind fighting - fighting style
2. You gain Blindsense (Rouge feature lvl 14), exceeding your Blindsight by 10ft. e.g. immediately after taking this feat, you have 10ft Blindsight and 20ft Blindsense.
3. Since you trained your senses to be super Sensitive, you are vulnerable to Thunderdamage.
I share this to send it to my GMs, how don't really use D&D Beyond. If you like, or find something I overlooked, please let me know in the Comments.
Since Links aren't permitted, I included the relevant section for:
Blinded:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Blindsight:
A monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.
Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons.
If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the maximum range of its perception.
Blindsense:
Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
Blindfighting:
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
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