Living Weapon Master (Druid) Image
Prerequisite: The ability to cast spells and Wisdom score of 15 or higher. Druid level 3.
 

Innumerable hours delving into the intricacies of Living druidic magic, coupled with specialized martial training, has granted you remarkable new ways to wield your druidic gifts. As a bonus action, you summon living plants and exert your will, reshaping them into a magical melee or ranged Living Weapon of your choice. The summoned weapon's specific appearance and damage type is chosen from piercing slashing or bludgeoning at the time of summoning, but subsequent bonus actions can be used to reshape it into a different weapon type. You are proficient with this weapon for the duration and use Wisdom for attack and damage calculations.  

  • Your Wisdom score increases by 1 point, to a maximum of 20.
  • Living Weapons deal 1d10 points of damage of the chosen damage type. This damage increases to: (2d10) at 5th level, (3d10) at 11th level, and (4d10) at 17th level. 
  • The Living Weapon remains in existence until dismissed, or if it remains out of the caster's grasp for longer than 1 round.
    • Ranged Living Weapons, such as bows, are summoned with ammunition, which materializes when the attack is made (e.g., an arrow manifests when you draw back its bowstring). The weapon's range, however, is limited to 120 feet.
    • Melee Living Weapons, can possess the same properties as their mundane counterparts (e.g., versatile, thrown, reach, or ect..), but are composed entirely of solid living magical plants.

Multiple Attacks: Features like Two-Weapon Fighting, or the Dual Wielding feat, which grant additional attacks, allow you to wield an Living Weapon in each hand. You must, however,  spend a bonus action or action, to summon a second LivingWeapon, and the number of attacks you can take with a subsequent bonus action, remains limited to one.

Living Weapon Master (Druid) Image

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