Prerequisite: Ability to cast at least one spell
You have honed your martial and spellcasting skills, seamlessly blending them to become a formidable close-quarters combatant. You gain the following benefits:
- Spellguard Stance: By forgoing your movement, you can assume a steadfast defensive stance. Until the start of your next turn, you gain a bonus to your AC equal to half your proficiency bonus.
- Arcane Precision: When making a spell attack roll you can choose to take a -5 penalty to the roll. On a hit, the attack deals an additional +10 damage.
- Arcane Weapon Mastery: While wielding an arcane spell focus that can also act as a melee weapon, other creatures provoke an opportunity attack from you when they enter the reach of that weapon.
- Close Quarters Combat Expertise: The presence of hostile creatures within 5 feet of you no longer imposes disadvantage on your ranged spell attack rolls. You have honed your focus and accuracy.
- Spell Disruption: Whenever a creature within 10 feet of you takes damage from your melee or spell attacks, they have disadvantage on concentration saving throws.
- Arcane Weapon Enhancement: Through a one-hour ritual, you can empower a magic melee weapon that you are proficient with to serve as an Arcane Weapon. Once the ritual is complete, the weapon becomes infused with arcane energy with a bond only for you it can now function as an Arcane Focus. This ritual requires a spellcasting focus and consumes a gem worth 50 GP. If you wish to bond with another weapon, you must break the bond with your current Arcane Weapon.
Note: The Battlemaster Mage feat combines martial and spellcasting abilities to create a versatile and formidable combatant. It provides defensive options, improved spell attacks, and tactical advantages to excel in close-quarters combat.
Previous Versions
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6/9/2023 2:55:30 PM
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6/10/2023 5:20:45 AM
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6/10/2023 7:02:07 AM
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