As an action, you can release your animalistic nature and transform into a monstrous beast. You retain all class features while in this form. When your turn starts and you are transformed make a wisdom saving throw equal to 10 + your proficiency bonus. If you succeed, you manage to control yourself until your next turn. If not, you must roll a d8 and attack anything in that square, 1 is the top left square when facing the direction of the mini and goes clockwise. To return to your humanoid form, you make a wisdom saving throw equal to 11 + your proficiency bonus. If you fail to do so, you must wait until your next turn to try again.
Bite (2D4 + Strength mod. Piercing)
Claw (1d8 + Strength mod. Slashing)
Keen Hearing and Smell - Advantage on perception checks that require smelling or hearing.
Thick Hide - You gain resistance to Bludgeoning, Slashing, and Piercing from non-magical non-silvered weapons. You gain temporary hit points equal to half your maximum HP. When you return, you lose these temporary hit points if any are left. Your Armor Class becomes 11 + proficiency bonus
Predatory Endurance - for the duration of being turned, your movement increases by 10' and you have a climb speed equal to half your speed.