As an action, you may make a Charisma (Performance) check to beguile any number of creatures of your choice that are not your enemies within 120 ft. This check is contested by a Wisdom (Insight) check from each affected creature. On a success, you strike all memory of your name, face, and personal details from their minds, leaving them only vague descriptors that can be used to identify you. Once you have used this feature, you cannot use it again until you finish a long rest.
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