Curse Of Chaos Image
Prerequisite: Character level 4 and Wild Magic subclass
 

Your wild magic spark has grown more powerful but more unstable, its possible to directly draw on its power even more than before but your power will flare up out of your control in more situations than just casting spells.

Ability Score Increase: Increase an ability score of your choice by 1, to a maximum of 20.

Chaos Flare: When you roll a 1 or a 20 on an attack roll or a saving throw, your wild magic spark flares up and briefly lashes out. Roll on the Chaos Flare table to determine what happens. Flares only last until the end of your next turn, and a new flare can't trigger until the first flare has ended.

As a bonus action you can stoke your wild magic spark to create a flare purposefully. Roll on the table normally, you can only do this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

d4 Chaos Flare
1 Disruptive Field: Waves of chaotic energy pulses out from you in a 10ft sphere centered on you. Every other creature that starts their turn within that area, or moves into it for the first time in a turn, takes 1d8 force damage.
2 Chaotic Rage: You warp a creature you can see with rage. That creature has advantage on attack rolls, but disadvantage on ability checks.
3 Unstable Position: Your body defies the laws of time and space, if for but mere moments. You can use some or all of your walking speed to teleport once up to the distance used to an unoccupied space you can see.
4 Localized Disaster: A miniature storm howls to life around you in a 60ft radius as your magic lashes out at the world. You and any creatures in that radius have disadvantage on Wisdom saving throws.

 

Curse Of Chaos Image

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