Muscle Memory Image

You gain access to a pool of Memory Dice equal to your proficiency bonus. When you use a memory die, you catch glimpses of a previously forgotten memory and roll a [roll]1d20[/roll] to see how well you recall it. The roll result determines the size of the Memory Die. 

  • On a roll of 1-5 you do not capture the memory and the Memory Die is lost
  • On a roll of 6-10 the memory is hazy and you only catch snippets of information and the Memory Die is a [roll]1d4[/roll]
  • On a roll of 11-15 the memory is clear enough to convey a distinct image and the Memory Die is a [roll]1d6[/roll]
  • On a roll of 16-20 the memory is crystal clear and the Memory Die is a [roll]1d8[/roll]

You can then choose to keep the Memory Die for yourself or give it to an ally within 30 ft. of you. Once within the next 10 minutes a creature in possession of a Memory Die can roll it and add the result to one ability check, attack roll, or saving throw. A creature may be in possession of only one Memory Die at a time, regardless of the die's size.

Muscle Memory Image

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