Undead. Your creature type is undead, rather than humanoid. Also you gain resistance to Necrotic damage.
Undead Nature. you no longer require air.
Enhanced Sight. You gain 60 ft. of dark vision.
Bite. Your fangs are natural weapon, which you can use to make a bite attack. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier piercing damage, plus 2d6 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Further, you can regain hit points equal to the necrotic damage.
Vampire Weaknesses. You gain the following flaws:
Harmed by Running Water. You takes 20 acid damage if you end your turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into your heart while you are incapacitated, you are paralyzed until the stake is removed.
Sunlight hypersensitivity. While in sunlight, you have disadvantage on attack rolls and ability check and take 20 radiant damage if you end your turn in sunlight.
Special Features.
Brogrork Thrack. Blood rage- as a bonus action you can use a bite attack, if you successfully hit any attacks, strength, dexterity or intimidation checks will be with advantage. Attacks one minute after feeding also deal 5 extra damage.
Vyuythas. Sanguine sorcery- as a bonus action you can use a bite attack, if you successfully hit you gain a spell slot equal to half the amount of necrotic damage damage (no less than level 1).
Venomous fangs- Your bite attack does an extra 2d6 poison damage and targets must make a constitution save against your spell save dc or be poisoned and take 2d6 poison at the start of there round for one minute or until they can make the save at the end of there turn.
Johnny Hudson. Sanguine sorcery- as a bonus action you can use a bite attack, if you successfully hit you gain a spell slot equal to half the amount of necrotic damage damage (no less than level 1).
Hunters charm- After a successful hit with bite attack on a humanoid you may use a bonus action to cast dominate person costing no spell slot.
Caliente. Blood boil- After a successful hit with bite attack for one minute any dice that rolls max fire damage will cause another dice to be rolled adding to total damage.
Hot fangs- Your bite attack does an extra 2d6 fire damage.
Jaesk. Assassins fangs- Sneak attacks with your bite attack are automatically a critical hit. Successful hits with fangs also recharge your misty step ability.
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