This entity is the result of radical experimentation upon an alien myconids by the long since fallen Elves of Evenmourn, who reside at the bottom of the Mistyshore Lake. Its connection goes deep beneath the ground and far beyond our planet, as magic from a hub of alien fauna known as The Garden has found its way to Toril. This greater entity was found and tested upon by a society of Elves that sought to control the hive's power. Clearly things did not go as planned, the city was victorious once, but were not strong enough to stand when their newly allied Green Dragon turned against them. With that foul beast now slain, tits power can non longer hold back the Myconid's expanse. Although the city of Evenmourn can be considered a graveyard of lost souls now, their was still something left down there - found within the laboratory of the University, the Suffering awaited its chosen partner. One it will protect with each fibre, as it seeks to cause suffering to each and every living thing.
It chose you, it called to you. After plunging your hand into this putrid hive of mushrooms, it began pulsating with a deep purple magic as the sentient collection of Mushrooms fused itself upon you. Whilst this creature is attached to you it can give you special abilities; the more suffering you cause and the more power you gain, the gifts it bestows upon you become far greater...and so does the cost to the body. At first spreading across the forearm, then shoulder, and now chest - as you have grown in strength has as it, the pain and Suffering.
Your relationship has developed further, therefore you have several new abilities alongside the ones previously granted.
Pact I
- The Suffering hive chooses one spell from the necromancy or enchantment school that is 1 level above the creature’s current maximum spell level. The bound creature can cast that spell using this pact, requiring no material components and using their Spellcasting stat or Constitution as the spellcasting ability. In this case, the spell is
Circle of Death. (Pact II updates this feature) - When spell is cast, you take spell level (d6) psychic damage, which cannot break the your concentration on the a spell. Once the bound creature casts the spell in this way, it can’t do so again until it finishes a long rest.
Pact II
- The mauve coloured hive chooses one spell from the necromancy or enchantment school that is 1 level above the creature’s current maximum spell level. You can cast this spell with this pact, requiring no material components and using their Spellcasting stat or Constitution as the spellcasting ability. In this case, the spell is Finger of Death.
- You no longer require a check to communicate with your appendage, as you have learnt how to better with your attached friend. It's mind has grown and can provide a rather intelligible conversation but it often gets distracted and starts to sing. Either talking or singing, its voice is still disturbing...each word spoken sounds like a choir of children.
Pact III
- Hivemind Awareness. You have become more actively aware of your surroundings, the Suffering has intertwined itself with your basic senses and allowed your body to communicate effortlessly with sovereign mind. You have proficiency in the Perception skill.
- Sustained Symbiosis. Your symbiote has a vested interest in your survival and takes steps to ensure it. When you fail a saving throw, you can choose to have your symbiote expend one of your Hit Dice to roll it and add the number rolled to the saving throw, potentially turning the failure into a success. If it uses this feature on a death saving throw, you succeed on the save and regain 1 hit point regardless of the number rolled on the d20. Once you succeed on a saving throw due to this trait, the symbiote can’t use it again until you finish a long rest.
With great power comes great responsibility suffering. The Hive grows stronger and has become more persistent in achieving its ultimate goal; seek out those that cause great pain and misery, and return them the favour. Their current mission is the rotted asteroid growing within the Garden, but with each potential threat it sees it's passion may spark opportunity. The Suffering wishes to be the only thing capable of making creatures feel agony like no other, it will do anything it can to achieve this. Coincidentally, taking out those who compete for the top spot could be mutually beneficial exchange...but if you are acting in a way against this hivemind's goals, it will try and turn your hand and force you under its bidding.
Symbiotic Agenda. During your day, the Suffering will talk and sing, trying to usher you along into researching great powers to fell and could be regarded as annoying and persistent. It will accept a decision you make that appeases its connection to agony but if you have an opportunity to advance its agenda and don’t act on it, the symbiote can try to force your hand.
When this happens you must succeed on a Charisma saving throw (DC 17) or be charmed by the symbiote for 1d12 hours. While charmed, you must try to follow the symbiote’s commands. If you take damage that is not self-inflicted, you can repeat the saving throw, ending the effect on a success.
Previous Versions
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3/6/2023 12:22:34 AM
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4
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6/18/2023 10:21:18 PM
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11
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2
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Coming Soon
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