At the end of each day you siphon off magic and hit points into the seal charging it. After a minimum of one night charging the seal, a marking will appear on your forehead. As an action, you can activate the seal and you gain the benefits for 1 hour. If there are remaining benefits after the 1 hour finishes they carry over to the next time you activate the seal. You can only activate the seal once per long rest. If you choose to activate it an additional time, you gain 1 level of exhaustion for every additional time you activate it.
(Siphon Charges: 1 charge equals one level of spell slot. You can have a maximum of 30 charges in the seal at one time. And they can be used for multiple things.)
Health Pool: When you take damage, instead of subtracting the damage you would've taken from your hit points. You intead subtract those hit points from from your health pool. The maximum amount of hit points that can be in your health pool is 5x your max hit points.
Siphoned Magic: As a bonus action you can convert charges into spell slots while your Byakuya Seal is active.
Celestial Might: By sacrificing charges you can deal an extra 1d10 + your spellcasting modifier radiant damage to your attacks per charge.
Celestial Charged: Depending on how many charges you have in your seal when you activate it you gain the following bonuses.
- AC: +1 for every 10 charges.
- Increased spell save DC: +1 for every 5 charges.
- Increased to hit mod: +1 for every 5 charges.
- Increased to Saving Throws: +1 for every 5 charges.
You gain resistance to bludgeoning, slashing, piercing, and poison damage.
You deal an additional 2d6 radiant damage to your attacks.
You do not feel the effects of exhaustion while your Byakuya Seal is active.
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