Gain new resource called alchemy points which equal character level that can be spent to do special abbilities and effects.
Additionally, anytime you would roll damage that is Fire, Acid, Poison or Necrotic, you can switch it to one of the other types listed.
Create Potion/Poison effect: Spend Alchemy points to produce a potion/poison and subject a target creature/object/area within range to it, if unwilling the crature can make an INT save against you spell DC to avoid being subjected to it. If a potion specifies a material that's in it, you must have that material on your person to invoke that potion, you must also have the version of the poison you want to invoke on your person.
common/Exp.Elixer: 1 point
Uncommon: 2 points
Rare: 4 points ( must be LVL 8 )
Very Rare: 6 Points ( must be LVL 12 )
Legendary: 11 points ( must be LVL 16 )
Poison: Must spend 1 point per 100gp (rounded up) cost of the poison, minimum 1 point
Splash effect: can spend 1/2/3/4/6 additional points (50% more for Poisons) depending on rarity to, change the save to a DEX and to make the effect a 10ft radius that effects up to 4 creatures of your choice if its a potion or any number of creatures if its a poison.
Alchemical Fortitude: Once per long rest, during a short rest you can exchange hit die for Alchemy points at a 1:1 ratio.
I, Am, Alchemy: Spend any number of alchemy points to deal 1d10 per point spent+INT MOD damage divided amongst any of these damage types per die: Fire, Acid, Poison, Necrotic. The Radius is 5ft per point spent. a creature in the radius makes a DEX save against spell DC, on success takes half damage, on fail takes full damage and is subjected to the effects below.
Each damage type has it's own special effect when a creature is damaged by it, (took fire damage) takes 1d4+INT MOD fire damage at the start of each of its turns. A creature can end this damage by using its action to make a Dexterity check Against Spell DC to extinguish the flames., (took acid damage) until a creature uses its action to scrape or wash the acid off itself or another creature, a creature covered in the acid takes 2d4+INT MOD acid damage at start of each of its turns., (took Poison damage) poisoned -1 minute per damage taken, (took necrotic damage)can't regain hit points -1 minute per damage taken.
If this ability is used and more than 12 points were spent or it reduces you to 0 points, you fall unconcious for 1d8 Hours and can't wake until the time is up by any means other than greater restoration or a wish spell, your size is now one category smaller untill you finish a long rest.
If 20 points are spent on this ability, the range becomes half a mile in diameter centered on your character and damage to structures and inanimate objects is Quadrupled, after using this ablility, take 1d6 levels of exhaustion.
*A Lord Gloop Glop the Legendary Adventurer creation*
Previous Versions
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6/18/2023 4:33:37 PM
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Coming Soon
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