Prerequisite: A Charisma Score Of 13 Or Higher.
You have gained the ability to tease your enemies to make them attack you instead of other people. You Gain The Following Benefits.
- As a Bonus Action you can taunt an enemy causing them to make a Wisdom saving throw (Dc 8+Cha+Prof) or have disadvantage on attacks made on any creature other than you until the start of your next turn you can do this a number of time equal to your proficiency bonus, Recharges on a Short or Long rest.
- Additionally You gain the ability to As an action taunt an enemy that is within 30 feet of you, On their next turn they Must use there full movement speed to move towards you, They also must make a Wisdom saving throw (Dc 8+Cha+Prof) or take 1d4 physic damage, You can do this a number of times equal to your proficiency bonus, Recharges on a Short or Long Rest.
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