"You are no longer among the living."
As a coven, you are considered an undead creature. You have two forms which dramatically change your visual appearance and abilities.
-= Universal =-
Trait: Sunlight Sensitivity
While in bright sunlight, you have disadvantage on all ability checks.
Trait: Reflectionless
You no longer have a reflection. You, and your equipment are not visible in any reflections. If you enter the mirror world, you instantaneously die.
Trait: Wall Walk
You are not bound by the floor, and can walk on any surface.
Trait: May I Come In?
You may not enter a building with a closed door unless formally invited by a resident who lives there. If the door is open, or you are considered invited via rank, you may enter.
Trait: Blood Running
You are only sustained by blood, and must drink blood from a sentient humanoid creature once a week. If you do not, you begin to Starve.
This trait includes, Starvation. If you Starve your intelligence becomes reduced by 1 every day you do not eat, to a minimum of 4. After your intelligence drops below 6, your alignment is considered chaotic evil. You will do anything to eat, and once you eat a creature, your alignment does not return to normal, however your intelligence can return to it's previous maximum, 1 point returning per day as long as you feed on that day.
Trait: Death Cure
The first time you die, if you are buried atleast 4 feet in the ground, you will awaken as a level 2 Coven in 24 hours, with full hit points. If you are buried in a Coffin, that Coffin becomes linked to your permeantantly and from this point onwards, death cure requires that Coffin.
-= Vampiric Form =-
Trait: Physical Superiority
While in vampiric form, your Strength, Constitution, and Dexterity are all considered 18. If any of those stats are already above 18, the stat is not changed and instead receives a +2 that may go above 20.
Trait: Eyes of The Dead
While in vampiric form, you have 60 foot dark vision and advantage on perception checks.
Ability: Lost Time
While in vampiric form, when a hostile creature chooses to attack a creature other than you, they must succeed in a DC 14 WIS save or forget your presents until seeing you again. If Lost Time effects a creature, they cannot make a reaction against you, and are given disadvantage on saving throws caused by you.
Ability: Hemodrain
While in vampiric form, you may make an attack against a Humanoid Creature with your fangs. This attack is described as an unarmed strike, in which you may add your proficiency bonus. It deals 4d4+4 piercing damage, and heal half of that total damage rounded down. If a creature is grappled by you, Hemodrain may be used against them on a bonus action.
Ability: Rip from Bone
While in vampiric form, you gain claws. These claws have a range of 5 ft, and are used to deal unarmed strikes. They have damage of 1d4+STR+proficiency.
Trait: Suns Ashes
While in vampiric form, if you start your turn in sunlight, you take 20 (4d10) radiant damage. If your health is dropped below 0 using this method, you are considered petrified.
Trait: Undead Hide
You are immune to non-magical bludgeoning, piercing and slashing.
Previous Versions
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6/25/2023 9:28:37 AM
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21
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0
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W5e
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Coming Soon
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