Coven (Level 2) Image

"You are no longer among the living."

As a coven, you are considered an undead creature. You have two forms which dramatically change your visual appearance and abilities. 

-= Universal =-

Trait: Sunlight Sensitivity
While in bright sunlight, you have disadvantage on all ability checks.
Trait: Reflectionless
You no longer have a reflection. You, and your equipment are not visible in any reflections. If you enter the mirror world, you instantaneously die. 
Trait: Wall Walk
You are not bound by the floor, and can walk on any surface. 
Trait: May I Come In?
You may not enter a building with a closed door unless formally invited by a resident who lives there. If the door is open, or you are considered invited via rank, you may enter.
Trait: Blood Running
You are only sustained by blood, and must drink blood from a sentient humanoid creature once every 6 days. If you do not, you begin to Starve
This trait includes, Starvation. If you Starve your intelligence becomes reduced by 1 every day you do not eat, to a minimum of 4. After your intelligence drops below 6, your alignment is considered chaotic evil. You will do anything to eat, and once you eat a creature, your alignment does not return to normal, however your intelligence can return to it's previous maximum, 1 point returning per day as long as you feed on that day. 
Trait: Undead Hide
You are immune to non-magical bludgeoningpiercing and slashing.  
Trait: Death Cure
The next time you die, if you are buried atleast 4 feet in the ground, you will awaken as a level 3 Coven in 24 hours, with full hit points. You must be buried in the spot you died first, or buried in your original Coffin.
Trait: Darkness Sleeps
You may only complete a long rest if you lie in an inanimate state at the location of your original death for 8 hours, or do the same in your original coffin decided on by Death Cure. If you have not died yet, this trait does not apply to you. 

-= Vampiric Form =-

Trait: Physical Superiority
While in vampiric form, your StrengthConstitution, and Dexterity are all considered 18. If any of those stats are already above 18, the stat is not changed and instead receives a +2 that may go above 20
Trait: Eyes of The Dead
While in vampiric form, you have 60 foot dark vision and advantage on perception checks.   
Ability: Lost Time
While in vampiric form, when a hostile creature chooses to attack a creature other than you, they must succeed in a DC 16 WIS save or forget your presence until seeing you again. If Lost Time effects a creature, they cannot make a reaction against you, and are given disadvantage on saving throws caused by you.
Ability: Hemodrain
While in vampiric form, you may make an attack against a Humanoid Creature with your fangs. This attack is described as an unarmed strike, in which you may add your proficiency bonus. It deals 4d6+4 piercing damage, and heal half of that total damage rounded down. If a creature is grappled by you, Hemodrain may be used against them on a bonus action. 
Ability: Rip from Bone 
While in vampiric form, you gain claws. These claws have a range of 5 ft, and are used to deal unarmed strikes. They have damage of 1d4+STR+proficiency.  
Trait: Suns Ashes
While in vampiric form, if you start your turn in sunlight, you take 25 (5d10) radiant damage. If your health is dropped below 0 using this method, you are considered petrified.
Trait: Vampires Charm
You invade the mind of a creature within 10 ft of you. In doing so, they must make a DC 14 WIS save or become charmed to you for 1d4+2 rounds. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2023 9:28:52 AM
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Coven (Level 2) Image

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