You can use this feat in combat as a reaction to being knocked below 1/2 of total Hp. When activated you gain 1/4 of total Hp back and your body morphs into an abomination. The abomination is resistant to fire and ice damage types and takes 1/4 less of total damage done. (IE)- 16 points of damages is then decreased to 12. The player gains advantage in strength checks. This action lasts for 4 turns and afterwards the player gains one point of exhaustion. With each point of exhaustion the players max hp is reduced by 2 until they take a long rest.
This ability is gained after making a pact with the feind of your class Specialization. The Dm can either offer it to you acting as the feind at a time of their choosing or you can call on the demon and ask it yourself. Be warned feinds will most often have an alterior motive behind making deals.
Allow the player to describe their transformation weather it be simple that their skin turns grey and they grow claws and fangs or their arms are replaced with eldritch tentacles, ect... let them take the influence from their fiendish pact.
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