Expert Poisoner Image
Prerequisite: requires Poisoner feat
 

Your poisons are particularly potent.  The DC of any poison you make is 8 + your Intelligence modifier + your proficiency bonus.  You are also able to make a variety of poisons beyond the potent poison granted by the Poisoner feat.  The cost and time to create the additional poisons with a Poisoner's Kit are listed below.

Inhaled poisons are prepared in small, sealed jars which can be thrown as an improvised weapon as an action.  On a successful hit, the target must make a saving throw per the rules of the poison and resolve accordingly.  On a failed hit, roll 1d4: 1 is north, 2 is south, 3 is east, 4 is west.  That square relative to the target is where the jar breaks, impacting any creature in that 5 foot square if it is occupied per the poison's description.  The poison in the air dissipates after 1 round.

Knockout Poison (Injury): 100 gold, one work day (use Drow Poison, ignoring the sunlight restriction)

Malice (Inhaled): 125 gold, one work week

Essence of Ether (Inhaled): 150 gold, one work week

Oil of Taggit (Contact): 200 gold, two work weeks

Burnt Othur Fumes (Inhaled): 250 gold, two work weeks

Torpor (Ingested): 300 gold, three work weeks

 

Expert Poisoner Image

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