Overview: You have developed a keen intellect and honed your linguistic abilities, allowing you to excel in the world of espionage and covert operations. This feat grants you various skills and abilities related to deception, manipulation, and code-breaking.
Benefits:
Ability Score Increase: Increase your Intelligence or Charisma score by 1, to a maximum of 20.
Tool Proficiencies: Choose two from the following list: a gaming set, thieves' tools, Disguise Kit, Forgery Kit, Poisoner's Kit, Herbalism Kit, a musical instrument, or a set of artisan's tools.
Deception Expertise: You have proficiency in the Deception skill. If you are already proficient, you add double your proficiency bonus to Deception checks.
Misdirection Mastery: You gain advantage on Sleight of Hand checks made to perform acts of misdirection, such as palming an object or switching items unnoticed. Your deceptive aura aids in distracting observers, making your sleight of hand more effective.
Hardened Resilience: Your extensive training and special techniques grant you enhanced resistance to manipulation and magical influence. You have advantage on saving throws against being charmed or magically compelled.
Keen Mind: You have a photographic memory and exceptional mental acuity.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past 3 months.
Secret Cypher Skill: You have studied secret codes and ciphers extensively, and you can decipher and create them with ease.
- You can decipher written code or cipher, provided you have access to the encoded message for at least 10 minutes. You gain advantage and your proficiency bonus for the Intelligence check versus the DC for deciphering.
- You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
Mimic Voice: You have a remarkable ability to imitate the voices of others. You gain the following benefits:
- You can mimic the voices of creatures you have heard speaking for at least 1 minute. This allows you to attempt to impersonate them in conversations and fool others who are familiar with the voice.
- When you attempt to mimic a voice, make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. On a success, the target believes they are hearing the original speaker.
Lip Reading: You have become adept at reading lips, allowing you to understand spoken language even when you cannot hear it clearly. You can understand any spoken language by visually observing the movements of a creature's lips, provided that you can see the speaker's face clearly.
- When you read lips, you can understand the content of a conversation as long as you understand the language being spoken.
Note: The Spycraft Feat is designed to provide thematic and useful abilities for characters focused on espionage, deception, and covert operations. It offers a balanced set of features that enhance the character's skills, versatility, and effectiveness in secret operations without overpowering other feat choices or disrupting game balance.
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